There is u/Crixomix's In-Depth Analysis of the New/Changed Update 4 Alternate Recipes, which compares recipe efficiency for only the item they create, not end game items. You probably don't want to take an addict from this though and hand them something like Crystal Meth though cause yea… This is of course because it also contains Amp and some later-game ingredients that help it boost it's stats.
- Please do not post a link, such as to a blog post or YouTube video, by itself.
- This mix instead sticks with the good ol’ wood-wizard Viagra.
- I was further intrigued by attempting to reverse engineer how Energy and Sell Price is calculated in recipes that use an “Any” ingredient.
- Because of the Viagra, the toxic levels here are higher than what you will find in other possible mixes so swap addicts over to something weaker than this one to keep them alive longer.
- If you don’t have Herba Mystica, you can still make Level 2 Encounter sandwiches using other ingredients.
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This is a unique mix that results in a less toxic and less dangerous product than what is listed directly above. Need to know your customers and remember there are no 100% safe-from-OD mixes and there's an RNG element in play there. Compared to other stuff (like Crystal Palace which requires you to KNOW YOUR CUSTOMER BASE) this is a lot safer though. GreenAmp (Use late-game from Blu and/or SweetAmp) 20gAmp + 2g Fentanyl + 2g Viagra + 1g Sugar. Should be migrated to when you can get the Viagra for better addiction over BluAmp.
Nuclear recipe ranking:
Keep in mind that this will throw off scores using power if you keep it active. This is the database for building power info. This is the database for the recipe info that runs the functions. Same as planner 1, but instead, you should copy everything over from Planner 1 and change one thing. It will calculate how many items, buildings, and the power use for each other item and list it.
You can add to Nuclear Power Plant to see how it impacts the Planner tabs (power comes from waste production). If you change something (for example, an alternate recipe), it will give you all of the changes from Planner 1 across the whole production chain. Use this tab for what you are currently doing (or original recipes if you are still planning).
- If a post breaks sub rules, don’t leave a rude reply; instead, report it to the mods.
- A stronger LATE GAME Amp mixture compared to BluAmp and SweetAmp that also uses more end-game ingredients, and so named because the mixture results in an increase from the base addictiveness by 420%.
- Anyone have a recipe that lasts a while?
- You’ll want to improve to something else when you can — but you can always fall back to this if you need to make something while low on cash or the later-game ingredients.
- I still use this recipe in the game; there are greedier recipes out there but they carry more risk.
- Need to know your customers and remember there are no 100% safe-from-OD mixes and there’s an RNG element in play there.
Do alternate recipes really make any difference?
Makes a good early game mix that helps get you your first regular clients and won't cause any issues, while also getting you some extra grams out of your products. BluAmp (An early-game go-to) 10g Amp + 2g sugar + 1g Ibuprofen. Here's a succinct guide to some of the most useful sandwich recipes, based on the experiences and advice from various Redditors. I have scoured the internet in search of sandwich recipes and have had this saved in my phone notes and decided, why not share it with you guys. If you do include a photo with your recipe (which is not required on r/ketorecipes), it must depict the recipe as described. Please note that only including the recipe in a post title or an attached image does not satisfy this requirement.
An improved mid-to-late game meth mix using improved mixing agents. A coke mix for helping cause addictions (hence the "Add(iction)"Co.). Use the recipe below this for already addicted persons. If you were to sell only one cocaine mix and not change throughout the game or based on your clients, this wouldn't be a bad choice at all. An improved Cocaine mix that offers unexpectedly good addiction rates coupled with low toxic numbers, for a cocaine mix. If you are selling to addicts you may want to increase your baking soda to what your equipment allows you to work with.
Tips for Making Sandwiches
Use caution selling too much of this to addicts. In one of the test save run-throughs I had seven (7) clients winorio casino review become insta-addicts on their first purchases. Because of the mixSTR numbers this mix actually increases the addition levels to extremely effective levels. While it may be possible to make a good heroin mix that incorporates Fentanyl, I have yet to test one that didn't cause more deaths than I was OK with putting into this guide.
All recipes must be Keto friendly
The profits aren't crazy but they are stable and reliable, plus this isn't likely to kill anyone — this is the least toxic mix recipe in this entire guide. It doesn't have any stats that will knock your socks off, but it can be made with starting-game stuff (minus the pill machine you need). E-Juice (Early-game Ecstasy) 30g Ecstasy + 1g Ibuprofen + 2g Baking Soda + 5g Sugar + 2g Amp So here we are, the "early game" mix for Ex. You get it early-ish in the game but you need the pill machine to process mixes with it.
Recipes must be given in plain text (not an image or link) in the post body/comments (not the title)
You can change the alternate recipes used by changing the drop-downs in column D. A ranking for recipes without putting a score for a subjective opinion. HolyWood Party (see what we did there?) 75g Ecstasy + 2g Fentanyl + 10g Viagra + 4g Sugar + 2.5g Amp + 5.5g Baking Soda HolyWood — compared to other Ecstasy mixes — is actually pretty profitable.
